![]() ![]() ![]() Resource sizes returned by the tool are just an approximation, but in practice precision for everything which is more than 1 Kb is good enough. By the moment tool supports autodetection for android and ios by asset bundle name (if it contains '-android' or '-ios' in it's name). Platform detection of incoming asset bundle required. By the moment tool doesn't analyze memory that used for components, only assets and Transform components are taken into account. If you uncheck it you can analyze approximate run-time memory usage for resources in bundle. So you can check this box and analyze approximate size of resource in you bundle. Let's assume that all your bundles are compressed. This is very useful if you want to understand why your asset bundle is so large or if you want to check that all shaders are extracted into separate asset bundle.Īlso note 'Compress' checkbox. ![]() Here you can analyze what types of resources present in your bundle and what is the amount of storage space they occupy. Also you can specify folder for temp files. Than you should select asset bundle you want to analyze in your project tab and press 'analyze' button. After that you can open utility window from Unity menu (Tools->Analyze Asset Bundle). 7 Days to Die 2013 Browse game Gaming Browse all. Tool is completely free of charge and you can integrate it in your project by simply copying this source code in your "Editor" folder. Introductory tutorial on using the Unity Asset Bundle Extractor (UABE) to copy game assets out of 7D2D for use in making new game objects. For those of you who lack the tool to get better understanding what is inside your asset bundle, I introduce "Asset Bundle Analyzer". ![]()
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